Every location in this book is a real place. These are the long versions: what I checked, what it turned out to be, and what happened to the scene afterwards.
Every place in this book is real. Every two weeks you get one of them: what is actually there — the spring, the ruin, the numbers, the coordinates you can open in a map — and the decision the book puts in front of you when you arrive.
What that decision costs, you find out when you play. Seven letters, then silence until there is something to try. Subscribers get the playable opening first.
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